Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b3
Issue ID
864003
Regression
Yes
Toggle state is not reflected in Scene/Game view in edit mode
Toggle state is not reflected in edit mode
Toggle state (Is On) is not reflected in Scene/Game view.
Steps to reproduce:
1. Create new project
2. Add Toggle (GameObject/UI/Toggle) to scene
3. Select Toggle
4. In Inspector, uncheck "Is On"
5. Observe toggle in Scene/Game view
Actual bahavior:
Toggle state is "checked" in Scene/Game view
Expected behavior:
Toggle state is "unchecked" in Scene/Game view
See attached toggle.gif
Reproducible starting from 5.4.0
Not reproducible in 5.3 and below
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment