Search Issue Tracker
GameObject x axis values of rotation are shown incorrect in the Console ...
Reproduction steps:1. Open the attached project;2. Go to the Scene window;3. Click on the object "Cube";4. Rotate the object with a ... Read more
Unity Crashes on scene opening
This project was created and worked in 5.5 and upgraded to 5.6.I've tried to open AsyaTestScene in 5.6.0b4, but it instantly crashes... Read more
Particle Lights module prevents drawcall batching, if ParticleSystem is ...
To reproduce:1. Import users attached package to the new project.2. Open and Play "bug_report_particle_lights" scene.3. Open "Stats"... Read more
Audio clip fails to play after entering Play mode when UnloadUnusedasset...
Reproduction steps:1. Open the attached project " BeiJingPixel_UnloadUnusedAssets4.rar";2. Open the Game.unity scene;3. Enter the Pl... Read more
[Linux Editor] Unity hangs when importing textures to Android with ETC o...
When compressing textures with 'ETC' or 'ETC2' methods, Unity hangs. Steps to reproduce:1) Open the latest attached project (ImportT... Read more
Animator Transition slider is not in line with the mouse cursor while dr...
Reproduction steps:1. Open the attached project "animator_transitionSlider_case871160";2. Open the scene "test";3. Go to the Animato... Read more
[Format] Cubemap.GetPixel returns wrong data from BC6H compressed cubemap
To reproduce:1. Open project2. Open 'test_scene'3. Play scene Expected: uncompressed and compressed cubemaps should be similar Repro... Read more
[iOS][AssetBundle] Crash when loading GameObject with Animator Component...
Reproduction Steps:1. Open User's project2. Build and Deploy to iOS device3. Notice that project Crashes after message "Test 5" and ... Read more
[Metal][iOS] dynamic batching on iOS Metal devices causes mesh corruptio...
Reproduction Steps:1. Open User's project2. Select Metal3. Enable Dynamic batching4. Build and deploy to iOS device5. Press "Screen"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS