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Screen position out of view frustum errors thrown on changing edit mode
When changing the edit mode with EditMode.ChangeEditMode, the editor tries to focus the view on the selected object. Instead of usin... Read more
[HDRP] Editor throws errors when Custom Pass DrawRenderersCustomPass is ...
How to reproduce:1. Open attached project "case1260303.zip" and scene "SampleScene"2. Enter Play Mode3. Leave Play Mode4. Observe th... Read more
[HDRP] Disabling Tonemapping in Frame settings breaks rendering
I have tested this on 8.2.0 package and it is working fine, however on master branch it breaks rendering. I have tested in on the sa... Read more
[DXR] Enabling DXR from HD Render Pipeline Wizard will build an accelera...
Enabling DXR from HD Render Pipeline Wizard will build an acceleration structure every frame even w/o RT effects enabled. This will ... Read more
[HDRP] Enabling High quality Subsurface Scattering makes material render...
1) Open an HDRP project on Mac2) Add a subsurface scattering material3) Enable the high quality in the HD asset Read more
[Shader Graph] Reset functionality does not work on Baked Emission and M...
Reset functionality does not work on Baked Emission and Motion Vector of the Material when custom shader is assigned Steps to Repro:... Read more
HD Render Pipeline Wizard throws IndexOutOfRange and NullReference excep...
How to reproduce:1. Open the user attached project (blank.zip)2. Open the "HD Render Pipeline Wizard" window by going to "Window >... Read more
[HDRP] A game object can only be in one layer error on disabling Same La...
A game object can only be in one layer error on disabling "Same Layer" checkbox in Emission under AreaLight Settings. Steps to repro... Read more
[HDRP] ExitGUIException is thrown while restarting the editor after appl...
ExitGUIException is thrown while restarting the editor after applying HDRP+DXR configuration. Steps to repro:1. Create a new HDRP te... Read more
[HDRP] SerializedObject target has been destroyed error is thrown on res...
SerializedObject target has been destroyed error is thrown continuously on resetting Screen Space Reflection in DXR Settings Volume.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS