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Screen position out of view frustum errors thrown on changing edit mode
When changing the edit mode with EditMode.ChangeEditMode, the editor tries to focus the view on the selected object. Instead of usin... Read more
[HDRP] Editor throws errors when Custom Pass DrawRenderersCustomPass is ...
How to reproduce:1. Open attached project "case1260303.zip" and scene "SampleScene"2. Enter Play Mode3. Leave Play Mode4. Observe th... Read more
[HDRP] Disabling Tonemapping in Frame settings breaks rendering
I have tested this on 8.2.0 package and it is working fine, however on master branch it breaks rendering. I have tested in on the sa... Read more
[DXR] Enabling DXR from HD Render Pipeline Wizard will build an accelera...
Enabling DXR from HD Render Pipeline Wizard will build an acceleration structure every frame even w/o RT effects enabled. This will ... Read more
[HDRP] Enabling High quality Subsurface Scattering makes material render...
1) Open an HDRP project on Mac2) Add a subsurface scattering material3) Enable the high quality in the HD asset Read more
[Shader Graph] Reset functionality does not work on Baked Emission and M...
Reset functionality does not work on Baked Emission and Motion Vector of the Material when custom shader is assigned Steps to Repro:... Read more
HD Render Pipeline Wizard throws IndexOutOfRange and NullReference excep...
How to reproduce:1. Open the user attached project (blank.zip)2. Open the "HD Render Pipeline Wizard" window by going to "Window >... Read more
[HDRP] A game object can only be in one layer error on disabling Same La...
A game object can only be in one layer error on disabling "Same Layer" checkbox in Emission under AreaLight Settings. Steps to repro... Read more
[HDRP] ExitGUIException is thrown while restarting the editor after appl...
ExitGUIException is thrown while restarting the editor after applying HDRP+DXR configuration. Steps to repro:1. Create a new HDRP te... Read more
[HDRP] SerializedObject target has been destroyed error is thrown on res...
SerializedObject target has been destroyed error is thrown continuously on resetting Screen Space Reflection in DXR Settings Volume.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask