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[IL2CPP] Crash in UpdateAllSkinnedMeshes with Engine Code Stripping on i...
All iOS projects made with IL2CPP and Engine Code Stripping crash on startup in UpdateAllSkinnedMeshes(). Steps to reproduce:1) Crea... Read more
Unity doesn't display correct paths / filenames when they contain non-La...
Reproduction steps:1. Open the attached project Result: console displays "Assets/???/???.cs when there's an error in the script inst... Read more
Xbox One Gamepad triggers are not working in WebGL builds
To reproduce:1. Open the attached project2. Play in editor and notice what controller triggers do3. Build for WebGLResult: Xbox One ... Read more
Editor crashes after you undo Add Rect Transform to Prefab (of object wi...
To reproduce:1. Create a new project.2. Create Empty "GameObject" with an empty "GameObject" child.3. Make a prefab of this GameObje... Read more
Unity crashes on play when Probe's Mode and RefreshMode is changed in On...
Unity crashes on play when probes settings are changed in OnWillRenderObject() with:> Unity.exe!ReflectionProbe::GetCachedRendere... Read more
Function Mathf.PerlinNoise returns the value which is less than 0
Reproduction steps:1. Open the attached file "perlinNoise.zip";2. Open the scene "test";3. Enter the Play mode;4. Observe the Consol... Read more
Highlighter.Highlight fails to highlight Mesh field on MeshFilter, but s...
Reproduction steps:1. Open the attached project2. Select "Highlight_SkinnedMeshRenderer_Mesh" Game Object3. Check the "highlight" fi... Read more
RenderTexture always clears to white on DirectX11
To reproduce:1. Open attached project;2. Open "Main" scene;3. In the Game view you will see a cube in a background of blue dots;4. G... Read more
Editor crashes on Animator.GetBehaviours
Steps to reproduce:1. Download 873144_repro.zip and open "new" scene2. Press play3. Editor crashes Results: Editor crashes when try ... Read more
Clients newly connected to the server don't see previously connected cli...
Steps to reproduce:1. Download and open the latest attached project(mega link)2. Build project3. Start 1 instance and choose "Start ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS