Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
873174
Regression
No
Highlighter.Highlight fails to highlight Mesh field on MeshFilter, but succeeds on SkinnedMeshRenderer
Reproduction steps:
1. Open the attached project
2. Select "Highlight_SkinnedMeshRenderer_Mesh" Game Object
3. Check the "highlight" field under HighlighterBug component
4. Notice how the SkinnedMeshRenderer is highlighted in the editor
5. Select "Highlight_MeshFilter_Mesh" Game Object
6. Check the "highlight" field under HighlighterBug component
Expected result: MeshFilter component is highlighted
Actual result: nothing is highlighted
Reproducible on: 5.4.4p1, 5.5.1f1, 5.6.0b5
Tested on Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix. We understand that this will cause problems for some users, and fully intend for an existing, or forthcoming upgrade to provide the solution that you need.