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Unity Editor freezes when attempting to open scene with TextMesh Pro Ass...
To reproduce:1. Download attached project;2. Open "Release" scene; Expected result: Project scene loads normally with TextMesh Pro a... Read more
TypeLoadException once a multi-dimensional-jagged array is added to a class
Steps to reproduce:1. Open user attached project (KLRG Systems 2017)2. Open KLRG_Behaviour.cs which is in Assets/KLRG_System/Element... Read more
[Windows] Output is printed to logs one byte at a time on Windows
Output from the Editor/Player that goes to Editor.log or Player.log is printed one byte at a time. Steps to reproduce:1) Open the la... Read more
Unity Shader Compiler crashing when looking at material which has custom...
The project is already rigged to crash the Shader Compiler upon launch, the following steps are too replicate the crash. 1) Open att... Read more
Microphone.Start always has 0 channels available
Steps to reproduce:1. Open the attached project (MicTestProject.zip)2. Open the Assets/main.unity scene3. Press play4. Observe the C... Read more
[Android] WaitForTargetFPS doesn't show up in profiler when multithrea...
How to reproduce:1. Open the attached project "FPSTestProject.zip"2. Disable multithreaded rendering in Android Player Settings3. Bu... Read more
OnCollisionExit for Convex colliders is only called after the mesh trave...
Steps to reproduce:1. Open the scene2. Enter play mode3. Make sure Console window is visible4. Press Jump.Force = 100 button5. See t... Read more
Error reimporting Scriptable Objects when parent folder contains dots
How to reproduce: 1. Create a new project2. Create a new script extending ScriptableObject3. Create an asset of that type4. Create a... Read more
[Regression][Undock] Tab is unresponsive and NullReferenceException is t...
Steps to repro: 1. Create new project;2. Select any GameObject in the Hierarchy (for instance, Directional Light);3. Lock Inspector ... Read more
Crashes when removing a Rigidbody from prefab when instance of a prefab ...
Steps to reproduce:1. Open the attached project (TestProject.zip)2. Open the Assets/test.unity scene3. Select Assets/cube.prefab and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor