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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
5.5.1f1
Issue ID
876339
Regression
Yes
OnCollisionExit for Convex colliders is only called after the mesh travels a certain distance from collision
Steps to reproduce:
1. Open the scene
2. Enter play mode
3. Make sure Console window is visible
4. Press Jump.Force = 100 button
5. See that nothing happens
6. Spam the button for a few times
7. Notice how object exits the collider multiple times
Reproduced on: 5.5.1p1, 5.6.0b5
Did not reproduce on: 5.4.4f1
Regression introduced on 5.5
Note: Removing "Convex" checkbox makes the colliders work as intended
Workaround: Disable the PCM collisions in the physics settings.
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commodore
Apr 07, 2017 12:39
What's the ETA on this? My game is totally broken in anything past 5.4.4. I would like to take advantage of the WebGL build tweaks :)