Search Issue Tracker
[iOS] UI elements not added when loading Scene from AssetBundles
[iOS] UI elements not added when loading scene from AssetBundles Steps to reproduce:1. Open attached project2. Open scene Main3. In ... Read more
UNET Crashes Unity Editor when WebGL Client Connects
Reproduction Steps: 1- Download the attached project and open in Unity.2- Hit play and click on Start Server > Start Server.3- Ru... Read more
MotionVector pass is overwritten by Opaque objects if the renderQueue is...
Steps to reproduce:1. Download and open the attached project("MVbug.zip)2. Enter playmode Expected result: Wheels' motion vectors ar... Read more
Can't drag and drop a sprite from the Project Window to the Scene Window
drag and drop of a sprite in the scene window is not working... it won't create an animation clip either... Read more
Error when adding the Text or Image component to a game object
Steps to reproduce : - create a new project- create a cube- add the Image or Text component to it and notice the error Transform has... Read more
Material renderQueue resets upon any changes made to the material or res...
Steps to reproduce:1. Create a new project2. Create a new material3. Change renderQueue value4. Make any other changes Expected resu... Read more
Accessing the "Count" property on native objects in form of IReadOnlyDic...
Accessing the "Count" property on native objects in form of IReadOnlyDictionary`2<K, V> fails with invalid cast exception on I... Read more
Package Name in Identification settings does not save edit after focusin...
Steps to reproduce:1) Create a new project2) Change platform to Android3) Player Settings >> Other Settings >> Identific... Read more
Editor shows that license server is still in the maintenance mode after ...
Repro:1. Activate editor with a valid serial2. Put license server in the maintenance mode3. Navigate to Manage license window4. Atte... Read more
Building on WebGL with default PlayModeTest Script results in an error
To reproduce: 1.Download and open "repro879066" project.2.Open main scene3.Go to File -> Build Settings.4.Make WebGL default buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS