Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b7
Issue ID
879184
Regression
Yes
UNET Crashes Unity Editor when WebGL Client Connects
Reproduction Steps:
1- Download the attached project and open in Unity.
2- Hit play and click on Start Server > Start Server.
3- Run the WebGL build located in BuildWebGL folder in attached project.
3- Hit Start Client > Connect to Server.
Expected Result: Editor runs as server and WebGL build runs as client and they should communicate properly.
Observed Result: Editor crashes.
Reproducible with: 5.6.0b7
Not Reproducible with: 5.5.1p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
- TableEntryAdded event is not triggered when a new entry is added in the Localization Tables window
- The macOS Player is built to a different folder than the selected one when the Player is built on Windows
- Editor memory leak in VisualElement when recompiling in a blank URP project
Add comment