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Screen position out of view frustum Error in the Console when Camera Vie...
Steps to reproduce:1. Create a New Project2. Select Main Camera in Hierarchy3. Set Viewport Rect H to 0.0001 or lower in the Camera ... Read more
Textures are generated after undoing the shader change
Steps to reproduce : - import the project attached- expand the substance in the Project Browser- select the material- change the sha... Read more
[UWP] Lighting in linear space is dark on DX11
Reproduction steps:1. Run any project with lights using Linear color space on DirectX 112. Compare results with Editor or DirectX 12... Read more
[WSA] Player crashes on launch when Network View component is present in...
Steps to reproduce:1. Open attached project2. Build "Main" scene for Universal 10/8.1 SDK3. Open VS solution4. Deploy on local machi... Read more
[UI]Unable to change component's properties values in animation window
To reproduce:1. Open attached project ("case 879381");2. Choose Text in hierarchy;3. Make sure in Inspector window first is Outline ... Read more
[Graphics] CommandBuffer.Blit() writes to the first Depth Slice of a 3D ...
Reproduction steps:1. Open the attached project2. Enter Play mode Result:The cube on the left uses Graphics.Blit() which DOES NOT ig... Read more
[UI] [Layout Group] Layout Groups incorrectly sets its and its children ...
Reproduction Steps:1. Open "Bug" project2. Open "Bitmap_Font_Scale_Issue" scene3. Noice that "Actual Result (when scaling a bitmap f... Read more
Mesh distortions during animation if "Optimize Game Objects" is selected
1. Download user attached assets2. Put them in an empty project3. Select 'Skill_3_3'.anim and assign 'LingHou_V2_rig' model to it4. ... Read more
[XR][Android] Image effects are not rendering properly with single-pass
1) Download project, set up Singleppass stereo capable android device2) Observe settings are set to Single pass and Daydream3) Deplo... Read more
When property.name == "m_ParsedForm" is not used in case SerializedPrope...
To reproduce:1. Download attached project and open it;2. Right click the asset called "RightClickMe" and select the context menu opt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS