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Errors message @ Editor Play after Root Transform (Position Y) enable
NullReferenceException error with Root Motion Node at runtime Overriding existing root motion settings with a Root Motion Node gener... Read more
Editor crashed on building the attached project to Windows Store Apps
Reproduction steps:1. Build & run the attached project to Windows Store Apps UWP2. Editor will crash immediately Read more
UnityWebRequest Compression behaves differently on various platforms
Reproduction steps1. Open the attached project2. Deploy to Windows and OS X3. Open the applications Expected result: The code genera... Read more
Non 3d icons vanishes if gizmo scaling is turned completely down
Non 3d icons vanishes if gizmo scaling is turned completely down. - open unity- in scene view turn the gizmo scale slider all the wa... Read more
'Ultimate Endless Runner' A$ package gets broken in ios il2cpp build
1. What happened'Ultimate Endless Runner' A$ package (https://www.assetstore.unity3d.com/en/#!/content/77843) gets broken in iOS il2... Read more
Crash in RenderTexture::Release when switching Graphics API to Direct3D12
Steps to reproduce:1. Open the project from vrbowlinggame.zip2. Go to Player Settings...3. In Other settings deselect "Auto Graphics... Read more
[UI] InputField generates errors
InputFields will not work in the latest version of 5.6, and cause errors both in-Editor and in builds. Reproduction steps:1. Open th... Read more
Undocked windows are immovable
Steps to reproduce:1. Create new project2. Undock any window3. Try to move undocked window Expected results: undocked windows is mov... Read more
Can't switch to 'Windows Store' platform when Windows 10 SDK is not inst...
1. What happenedWhen trying to switch to 'Windows Store' platform in Build Settings, I'm getting exception in console: DirectoryNotF... Read more
Huge memory leak when scaling child canvas image
To reproduce:1. Open project2. Open activity monitor3. Play scene Expected: memory usage will be a little bit higher than beforeActu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS