Search Issue Tracker
[iOS] Texture compression artefacts on iOS and Unity 5.5 with low alpha ...
Steps to reproduce:1. Open User's attached project "Test 5.5" with Unity 5.52. Make sure Platform is set to iOS3. Have a look at the... Read more
Crash while instantiating prefabs w/ physics
Steps to reproduce:1) Download and open attached project "NewtonVRCrash.zip"2) Open and play scene "bug3"3) Wait a bit Actual result... Read more
Building fails as UnusedByteCodeStripper2.exe fails to run properly
To reproduce:1) Open attached project2) Build it for WebGL The process fails with these two errors:http://puu.sh/u78I7/d9d6df21cc.pn... Read more
[macOS][editor] Pressing 'f' to frame on the selection before the zoom i...
Steps to reproduce:1. Create a New Project2. Create any Game Object in the scene3. Zoom in/out and press 'f' (to focus) immediately ... Read more
Last frame has slightly lower change to appear in Texture Sheet Animation
Reproduction steps:1. Create new project.2. Create particle system.3. Enable texture sheet animation.4. Set X and Y tile parameters ... Read more
[AnimationWindow] Pointer doesn't move into the next input box when "Tab...
Reproduction steps(GIF attached):1. Open the attached "Archive" project.2. Select the "New Animation" in the project view.3. Open th... Read more
Editor crashes when model with "Use File Scale" and "Generate Colliders"...
Reproduction Steps:1. Open User's project2. Select "Temple of Heliogabalus" in hierarchy3. Set scale to some other value4. Repeat St... Read more
Build fails because PlayerSettings.applicationIdentifier is not set via ...
Repo steps for command line:1.1 Download the attached project1.2 Delete all but "Assets" folder in the project (This is a requiremen... Read more
Bloom not working with HDR and bloom threshold at >1
Reproduction steps:1. Open the attached project on Unity 5.6.0b4 or newer2. Open the only scene3. Open Game tab4. See that there is ... Read more
[VR]Editor crashes when attempting to switch SteamVR games
1. Download and open the attached project2. Make sure VR is enabled in Player settings3. Enter Playmode4. Find the GameObject "Movea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS