Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.1p1
Issue ID
880019
Regression
Yes
Last frame has slightly lower change to appear in Texture Sheet Animation
Reproduction steps:
1. Create new project.
2. Create particle system.
3. Enable texture sheet animation.
4. Set X and Y tile parameters to 2.
5. Try to set frame over time to 4.
Expected result: Frame over Time will be set to 4.
Actual result: Frame over Time is set to 3.9996 and last frame has slightly lower chance to appear compared to other frames.
Reproduced on: 5.4.0f3, 5.5.1p4, 5.6.0b8.
Works fine on: 5.3.7p3.
Regression introduced in 5.4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment