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[Regression] Loading a scene that contains a ParticleSystem from an Asse...
How to reproduce:1. Open user attached project2. Open scene 'Boot'3. Enter playmode and click the button labeled 'Load Broken' Expec... Read more
[IL2CPP] Using contravariance causes a compilation failure with type mis...
Steps to reproduce:1) Open the latest attached project.2) Build for iOS/Android with IL2CPP as the Scripting API.- Build will fail f... Read more
Edit mode registers one mouse click, built project registers double click
Game is running fine in the editor, but after building the game, script acts differently than in editor. Steps to reproduce:1.Open a... Read more
Progress reported by AssetBundleCreateRequest is 0 when isDone is true
To reproduce:1. Make assetbundle by menu->tools/createassetbundle2. Open test scene3. Run project and hit the button Actual: "Pro... Read more
[VR | SPS] Double Vision occurs when camera renders into GUI Texture usi...
Here is a situation where a camera renders into a Render Texture that appears in the viewport via a GUI Texture. When using split-sc... Read more
Private variable keeps its value after reimporting
To reproduce:1. Open attached project;2. Open "Scene" scene;- Console logs: "Deserialized as 0" and "set to X" (a random number);3. ... Read more
[UI] Editor/Build freezes when changing the parent of a game object in c...
Reproductions steps:1. Open the attached project2. Enter Play mode/ Build to any platform Result: Unity crashes either whena) changi... Read more
Error when importing package from cmd line with relative path to package
using relative paths on the command line causes importing packages to fail Read more
The view in the Game window flickers when the window is resized because ...
Reproduction steps:1. Open the attached project;2. Open the scene "blackflicker";3. Resize the Game window; Actual result: the view ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS