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Debugging richtext to console with linebreaks causes issues
Steps to reproduce : - import the project attached- play the scene and notice the third line will show "<color=red>..."- click... Read more
[GearVR] Leaving headset in standby mode causes screen to freeze
Steps to reproduce: 1. Create new project and make GearVR build2. Take headset off3. wait ~10 seconds and put headset back on4. Noti... Read more
[VR]Only 1 eye is active when splitting view into 2 cameras
1. Download and open the attached project2. Enter Play mode Expected result: view is rendered as normalActual result: only 1 eye is ... Read more
[VR]Only 1 eye is active is splitting view into 2 cameras
Steps to reproduce:1. Create a new project2. Turn on VR in Player settings3. Create 2 cameras4. Set one to Left eye5. Set one to Rig... Read more
[UI] Scrollbar covers the content when slider is dragged to the final po...
Reproduction steps(GIF attached): 1. Open the attached project.2. Make sure Game view resolution is set to 480x320.3. Play the scene... Read more
[Linux Editor] High CPU usage is accumulated on a single core if WebView...
When WebView windows are loaded (Services, Getting Started, etc.), one of computer's cores becomes heavily loaded. Steps to reproduc... Read more
System.Data.IDataReader is defined in an assembly that is not referenced
To reproduce:1. Open attached project2. Notice 'System.Data.IDataReader is defined in an assembly that is not referenced' errors in ... Read more
[WebGL] Character is not shown in player unless an empty dummy function ...
To reproduce:1) Open attached "type2" project2) Open BasicSetup scene3) Build and run on WebGL4) Notice that a character appears and... Read more
[Editor] [Deferred] Light/normal direction getting reversed on actions w...
Reproduction steps:1. Open the attached project called ""2. Make sure Editor is running in the DX11 mode.3. Put the Game and Scene v... Read more
commit text getting clipped in the collab history window
Reproduction steps: 1. Create new project2. Enable Services and Collab3. Make the first commit, with a message containing one or mor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS