Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.1f1
Issue ID
881333
Regression
Yes
[WebGL] Character is not shown in player unless an empty dummy function is added to drawing it
To reproduce:
1) Open attached "type2" project
2) Open BasicSetup scene
3) Build and run on WebGL
4) Notice that a character appears and blinks
5) Open Assets/EmotePlayer/Scripts/EmotePlayer.cs at 2070 line
6) Comment out the Dummy function and its call in the below function
7) Build and run again
Expected: As you deleted out empty function, nothing should change
Actual: Character is missing
Reproduced in 5.5.0b5, 5.5.1f1, 5.6.0b1, 5.6.0b9
Not reproduced in 5.4.4f1
Tested on Chrome and Firefox
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #898861