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After collision with plane, particles return to 0,0,0 position
Reproduction steps:1. Open project attached (CollisionRepro.zip).2. Open scene (bug_report_particle_collision_rotating_collider)3. P... Read more
Configurable Joint rotates object in opposite direction when Swap Bodies...
Configurable joint rotates object in opposite direction without using swap bodies function. To reproduce:1.Open attached project2.Op... Read more
Crash in FMOD::MemPool::free when importing .xm, .mod or .s3m audio files
Importing .s3m, .mod or .xm audio files, crashes Unity To reproduce:1.Open attached project2.Import audio files into Assets folder f... Read more
[Mobile][SceneView] Baked lighting with GI disabled are causing incorrec...
In editor, standard shader and mobile shaders can render incorrect preview results when the platform is switched to iOS or Android. ... Read more
[XCode] [iOS] "UNITY_USES_REMOTE_NOTIFICATIONS" is set to 1 by default
Reproduction steps:1. Create new project2. Build to iOS platform3. Open Xcode project4. Open "Classes/Preprocessor.h" code5. Notice ... Read more
[iOS] Audio playback doesn't start immediately after resuming an app on ...
When audio is played in an app, it doesn't resume immediately when the app returns from sleep. Steps to reproduce:1) Open the latest... Read more
Can't install Unity 2017.1.0a1 on Windows 10 (Error: Unity requires Win...
When trying to run installer for Unity 2017.1.0a1 error is being thrown. (see screnshot) Reproduction steps:1) Download latest Unity... Read more
[WebGL] ZLib library locks up in Ionic.Zlib.ZlibStream.UncompressBuffer
To reproduce:1) Open attached project2) Build and run for WebGL3) Click 'DO' button Player freezes indefinitelyDoes not happen in ot... Read more
[WinInstaller] Some dll's are left undeleted after Editor uninstallation
After deinstallation list of dll's is left in Editor folder.- Unity 2017.1.0a1/Editor/embree.dll- Unity 2017.1.0a1/Editor/OpenRL.dll... Read more
Animation name in Animator are blank if .anim name contains period
Steps to reproduce:1. Download test.fbx and import it to Unity2. Open Animator window and drag all test.fbx animations into it3. Not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS