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Unity crashes on mono_custom_attrs_from_class when an incompatible scrip...
How to reproduce:1. Open the attached project2. Open a new scene3. Find NavigationPoint prefab in the project and drag it to the sce... Read more
Compilation never finishes if collab window is opened
Steps to reproduce:1. open new unity project and start collab2. force script compilation by changing and saving a script3. go back t... Read more
ScriptUpdater doesn't update ParticleCollisionEvent.collider, which is n...
To reproduce:1. Open attached project2. Notice error:Assets/ParticleCollision.cs(11,33): error CS0619: `UnityEngine.ParticleCollisio... Read more
Incorrectly generated serialization code causes type mismatch with IL2CP...
Steps to reproduce:1) Open the latest attached project.2) Build for iOS.3) Deploy to a device. Error appears in Xcode:"Bulk_Assembly... Read more
[macOS] Hovering over tooltips in ProBuilder Advanced editor window caus...
Crash occurs when hovering over tooltips in ProBuilder advanced custom editor window. Steps to reproduce:1) Open the latest attached... Read more
VFACE semantics are inverted in the Scene view when using the Direct3D9 ...
Reproduction Steps: 1. Import attached project.2. Open "VFaceTest" scene.3. Observe the difference between Scene and Game view. Expe... Read more
Collab - Play button stays frozen when user presses play while scripts a...
1. Start a new project2. Navigate to tab Edit->Preferences: General and turn off auto-refresh settings3. Navigate to tab GameObje... Read more
When Clear Flags is set to Don't Clear, the RenderTexture becomes white ...
Reproduction steps:1. Open the attached project;2. Open the scene "Main";3. Click on the Main Camera and enter Play mode;4. Observe ... Read more
Unity crashes at CreateNullGfxDevice (repro using Super Text Mesh Plugin)
Unity crashes at CreateNullGfxDevice.Unity crashes when "<q=anybutton>" is pasted to the Text field of Super Text Mesh compone... Read more
[WP] Player crashes on creating a texture
Reproduction steps:1. Open the attached project2. Build for UWP3. Deploy to Windows Phone 104. Player will crash in a while with the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS