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Generated Navmesh has double line on polygon and causes trembling moveme...
Reproduction steps:1. Open project attached([Unity]BugReport.zip).2. Open scene "NavMeshObstacleTest".3. Open Navigation window.4. P... Read more
External tool not recognized if installed when an instance of Unity is r...
To reproduce (can not have any Revision control diff/merge tools present) :1. Open a new Unity project2. Download and install WinMer... Read more
When pressing on error, it takes some time to get to the selected object...
Reproduction steps:1. Open project attached(LowFPS.zip)2. Open scene "ExampleFSMScene" from Assets -> Unity -> Editor -> FS... Read more
Windowed mode build will move downwards when pressed on its top border i...
How to reproduce:1. Open the attached "Repro" project2. Build and run it, make sure that the build is in a windowed mode and selecte... Read more
[OSX] A specific .obj crashes editor
To reproduce:1. Create a new project2. Import .obj file from attached model folder Expected: file will be importedActual: editor cra... Read more
Collab : Compiling is a blocking operation. It will block other operatio...
Assuming you have a Collab enabled project. You have done the first publish. A folder containing scripts and assets exist on your pr... Read more
[iOS] Crash on "SetSharedMesh() at MeshFilter.cpp:41" when "Virtual Real...
Reproduction steps:1. Open the attached project.2. Build and run it on device.- Application crashes. Alternative reproduction steps:... Read more
[Transform] Undoing a Particle systems transform change throws a NullRef...
Repro steps:1. Create a new particle system2. Move or rotate the particle system in the scene view3. Press Ctrl + Z to undo4. Error ... Read more
NavMesh.CalculateTriangulation does not support rotated nav mesh data
To reproduce:1) Open attached project and scene in it2) Play it3) Enable Gizmos painting Expected: No matter the surface's rotation,... Read more
Undo.RecordObject not dirtying newly added list elements on prefab insta...
When the user adds a new item to a serialized list field on a prefab instance, the size property for the list is dirtied, but the li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS