Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b9
Issue ID
886498
Regression
Yes
When pressing on error, it takes some time to get to the selected object in hierarchy while there is low FPS
Reproduction steps:
1. Open project attached(LowFPS.zip)
2. Open scene "ExampleFSMScene" from Assets -> Unity -> Editor -> FSMExample
3. Disable particle system.
4. Press play.
5. Wait till error appears (game should get paused, so press click on pause button to continue). Repeat twice.
6. Enable particle system.
7. Press on Errors that appeared (there should be low fps, you can adjust it by changing the amount of particles).
8. Inspect hierarchy when pressing on errors.
Expected result: Object that caused error will be shown instantly in hierarchy.
Actual result: It takes some time to get to the selected object.
Reproduced on: 5.6.0b3, 5.6.0f2, 2017.1.0a5.
Works fine in: 5.5.2p4.
Regression introduced in: 5.6.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #880331