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[WSA] Physics.OverlapSphereNonAlloc Crashes Player built with .NET backend
Steps to reproduce:1. Open attached project2. Open 'main' scene and build for WSA Universal 10 SDK with .NET scripting backend selec... Read more
Unable to rename AudioMixer group after undocking and moving the window
Reproduction Steps:1. Import attached project.2. Open "Bug" audio mixer.3. Rename any of the groups in it.4. Undock the Audio Mixer ... Read more
[Android] Video Player doesn't play on some devices when AutoGraphics AP...
How to reproduce:1. Open the attached project2. Make sure that Auto Graphics API is enabled3. Build and run on Android deviceResult:... Read more
An empty folder with build name is required when building for OSX on Win...
To reproduce:1. Create a new project2. Create scene3. Build scene for OSX Expected: scene will be built in selected/created folderAc... Read more
Fatal Error: "pointer to object of manager 'MonoManager' is NULL" while ...
Steps to Reproduce:1. Open attached project "case_888605-wRazieWu" Expected result: project opens without crashActual result:. Fatal... Read more
[Standard Assets] ParticleSystemDestroyer.Stop fails to stop particle sy...
Reproduction Steps:1. Import attached project.2. Open "main" scene.3. Enter Play mode.4. Observe console. Expected result: ParticleS... Read more
Animation doesn't preview if sprite's animation has been edited
How to reproduce:1. Open the attached project "888521animationTest.zip"2. Open test scene and make sure that animation window is ope... Read more
Editor crashes in GameObject::ActivateAwakeRecursivelyInternal when undo...
To reproduce: 1. Create new project2. Create Empty GameObject3. Add Rigidbody and Box Collider to gameobject4. Create a prefab of ga... Read more
[OSX] Input.GetAxis(Mouse) first given value is wrong after Cursor.lockS...
How to reproduce:1. Open the attached "New Unity Project 4" project and open "Main" scene2. Enter playmode3. Move the mouse to the c... Read more
Lighting baking progress bar gets stuck after canceling baking
Steps to reproduce:1. Open attached project "888429.zip"2. Open "MainScene" scene3. Open Lighting window -> Global maps4. Press "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS