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Setting Camera.main.opaqueSortMode to NoDistanceSort still sorts objects...
Reproduction steps:1. Open project attached(Sorting.zip)2. Open scene "SortingTest"3. Press play.4. Open frame debugger. Expected re... Read more
CCD is broken on pooled objects
1. Open attached project2. Open scene Bullet Test/Bullet Test.unity3. Play the scene4. Press the Space Bar to launch some projectile... Read more
[GLES3] Shader doesn't compile when step() * step() multiply is used
Reproduction steps:1. Open the attached 'Archive' project.2. Set graphics API to GLES3.3. Build and run the '1' scene on a mobile de... Read more
Missleading warning in sprite renderer draw mode, when using sprite with...
Reproduction steps:1. Open project attached(TileBug.zip)2. Open scene "Test"3. Press on New Sprite4. Investigate warning under "Draw... Read more
Blurry GUI interface when hit.transform.position is used
When "Camera.main.WorldToScreenPoint(hit.transform.position" is used to determine the position of the GUI when cast on the cube game... Read more
[Timeline] First few frames of the timeline is played twice, causing aud...
Load the project attachedOpen the scene 1Open New Timeline in the timeline editorPlay the scene Note that the first few samples of t... Read more
Setting VideoPlayer.frame from code offsets audio
How to reproduce:1. Open attached project "Case_889059_newrepro.zip"2. Enter Play mode3. When the video is playing press W to advanc... Read more
AK::MemoryMgr::Term crash caused by trying to terminate Wwise audio engi...
Steps to reproduce:1. Open "Lares.zip" project2. Enter Playmode3. Exit Playmode-Repeat steps 2&3 until the project crashes Note:... Read more
Bottom face of reflection probes gets seam probably due to csm pancaking
Bottom face of reflection probes gets nasty shadowmap seam, which is probably due to csm pancaking. The quality of csm shadows on th... Read more
Crash on ProfilerHistory::CalculateSelectedTimeAndChart after clicking o...
How to reproduce:1. Open or create Unity project2. Go to Window --> Profiler3. Enable Profile Editor and enable "Show related obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS