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[Daydream | Editor] Daydream settings Icon labels are incorrect
Daydream Daydream settings Icon labels are incorrect 2. How we can reproduce it using the example you attachedRequires editor with a... Read more
[REGRESSION] Crash when FileOpenPicker is called
Steps to reproduce:1. Open attached project2. Build VS solution3. Open VS solution4. Connect a keyboard to HoloLens5. Deploy on Holo... Read more
[Player] GameObject has undefined tag in build when new tag is attached...
How to reproduce:1. Create a new project2. Add GameObject to the scene3. Select it and add a Tag via Inspector (example "Tag1")4. As... Read more
Function GetComponent<Animator>().Rebind() does not work when child Game...
To reproduce:1. Download attached project and open it2. Open scene main3. Press Play and see that top red knob doesn't move Actual r... Read more
Unity crashes in <physx::Sc::Scene::release>, because the mesh bounds d...
Reproduction steps:1. Create the new project;2. Create Empty GameObject and add Cloth component;3. Change Mesh to Plane and turn off... Read more
[Anim] name change to parameter gives error at runtime
changing the name of an assigned parameter, then generates an error at runtime... "BlendTree "Blend Tree" in state "viz" in Controll... Read more
[GoogleVR]Starting play mode crashes editor
Steps to reproduce:1. Open attached project2. Open "tunnel-nate" scene3. Press play-Crash Note: If the editor didn't crash, exit pla... Read more
Collab - Using "Go back to..." on a 3D object will keep the 3D object bu...
Assuming you have a Collab-enabled project. Assuming your first commit/publish has been done and it is the only publish done. 1. Cre... Read more
[Linux Editor] Some binaries in Unity directory contain unnecessary rpaths
When binaries in Unity installation directory are checked for their rpaths, some of them return unnecessary paths. For example:file:... Read more
[5.6] Light color alpha does not pass into the shaders
The alpha value of light's color property does not pass into shaders regardless of rendering path (deferred/forward). It is fixed fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor