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Rendering doesn't execute on multiple cores when Graphics Jobs are enabled
To reproduce: 1. Open attached project2. Build standalone project with Graphics Jobs enabled and graphics API set to Direct3D123. Op... Read more
Overlay shader rendered before particle system if order in layer > 0
Steps to reproduce:1. Open attached project2. Open test scene3. Observe that the object with overlay shader ir rendered before the p... Read more
Windows Standalone build crashes when Vulkan is enabled
To reproduce:1.Create empty project2.In Edit > Project Settings > Player > Set Vulkan as primary Graphics API3.Build the pr... Read more
RAM usage remains high after instantiating lots of game objects and then...
After instantiating many game objects, RAM usage rises as expected, but it doesn't drop to the previous level after exiting play mod... Read more
Drawing Vector4 field in the Inspector using PropertyField shows 4 diffe...
To reproduce: 1. Open attached project2. Select Cube in the Hierarchy3. Observe Mesh Renderer Component's Lightmap Tiling Offset pro... Read more
If the NavMesh Link Start/End point is changed at runtime the Agent jump...
How to reproduce: 1. Open attached project2. Open scene LinkEndsTest.unity3. Play the scene4. In the Game View, click on the plane w... Read more
[iOS] Awake-Start order is different when loading multiple scenes
Reproduction steps:1. Open the attached "Str" project.2. Build and run it for iOS.- Two scenes are combined, first scene loads a sec... Read more
Enum shader property does not allow fraction selection in drop-down menu
When using a custom shader and the Enum Property with fraction numbers, the resulting drop-down menu in material inspector does not ... Read more
Creating game object and setting parent with script, changes canvas chil...
Steps to reproduce:1.Open attached project2.Press play3.Observe as you can not select the child buttons (you can if you move your mo... Read more
Cubemap array textures aren't supported even though they should
Repro Steps: 1. Open provided projects "TestCubemapArray" scene2. Enter play mode3. Look at the console and see that it says that "s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor