Search Issue Tracker
When Perforce selected, some other unrelated GUI turns disabled.
To reproduce: 1. Change Version Control Mode to Perforce in Edit -> Project Settings -> Editor2. Observe other fields, which b... Read more
[OSX][WWW] www.bytes returns null on mac
How to reproduce:1. Open the attached project2. Open and play test sceneActual result: notice NullReferenceException in consoleExpec... Read more
The gameObject icon does not save after another scene is opened
Reproduction steps:1. Open the attached project;2. Open the scene "Scene 1";3. Change the object "I want an icon" icon to some color... Read more
DrawSpriteRawFromNodeQueue crash when entering play mode with scene and ...
To reproduce:1.Open attached project2.Open "something.unity" scene3.Make sure game and scene tabs are open at the same time4.Press p... Read more
Transform pointer is not a transform instance in OnEnabled causing crash
Steps to reproduce:1. Open attached project2. Open "main" scene3. Open UIObject.cs4. Change DoBuggyThings(false) in Awake fucntion t... Read more
Crash in UI::CalculateNestedAlpha when Game Object is given different pa...
Editor crashes when CanvasGroup's alpha value is changed and the game object is then given a different parent in the hierarchy by Tr... Read more
Crash in <RenderStaticBatch> and artefacts appear with a particular mesh...
Reproduction steps:1. Open the attached project "case_898793_Crash.zip";2. Open the scene "Scene";3. Go to Game window and scale the... Read more
[Metal] Half-precision literal in HLSL is translated to float literal by...
Reproduction steps:1) Open the attached project (HLSLHalfLiteralBecomesMetalFloatLiteral.zip).2) Open "MobileBloom.shader".3) Observ... Read more
BoxCollider Size values get multiplied by 2 when using EditorJsonUtility...
When using "UnityEditor.EditorJsonUtility.FromJsonOverwrite" with a BoxCollider, the Size values of the BoxCollider component get tw... Read more
Sprite selection outline box is misaligned
Sprite selection outline box is misaligned 1. Open scene "1"2. Click on the white square in the scene Expected: The selection outlin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor