Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
898818
Regression
No
The gameObject icon does not save after another scene is opened
Reproduction steps:
1. Open the attached project;
2. Open the scene "Scene 1";
3. Change the object "I want an icon" icon to some color;
4. Open the scene "Scene 2";
5. Return to the scene "Scene 1";
Actual result: when you go back to the "Scene 1", you can see that an icon does not save.
Expected result: the dialog window should show up which should ask if you want to save the scene. And then an icon should be saved.
Note: if you disable and enable the gameObject, the dialog window will show up and ask if you want to save the scene. An icon will be saved.
Reproduced with: 5.4.5p1, 5.5.3f1, 5.6.0f3, 2017.1.0b1
Verified with 2017.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment