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[macOS] Crash in __pthread_kill when starting a new thread
Steps to reproduce:1. Open the project attached2. Attach ThreadTest.cs to Main Camera gameObject3. Enter play mode4. Left-click anyw... Read more
Particle second and younger sub emitters are not simulated in preview an...
Reproduction steps:1. Open project attached(New Unity Project 47.zip)2. Open scene ("case_900274-bugreport_particle_2nd_subemitter_n... Read more
Collab shows "An Error Occurred" message sometimes in poor internet cond...
Repro steps (not the best but seem to be fairly consistent). 1) Start Unity2) Open a Collab project3) Let the laptop go to sleep and... Read more
Highlighter for dragging an object is still shown after the mouse is rel...
Steps to reproduce : - create a new project- create a few game objects and some assets in the Project View- try to move objects to r... Read more
Precision is significantly lower with ImageEffectTransformsToLDR in 5.6 ...
When using a post-effect that relies on ImageEffectTransformsToLDR, a lost precision on lower intensity values is seen. Steps to rep... Read more
Resizing child's RectTransform, parent's RectTrans and child's RectTrans...
A parent object is gone (not visible) after Resizing child's RectTransform, parent's RectTransform and child's RectTransform (again)... Read more
[iOS][IL2CPP] log4net throws Errors: log4net:ERROR Exception while readi...
Errors appear in the Xcode Console when the project is run on iOS. Steps to reproduce:1. Open User's attached project2. Make sure th... Read more
Collab - When the user cancels a publish/update operation will generate ...
Assuming you have a Collab-enabled project. Assuming your first initial publish has been done. N.B.: Having a large amount of files ... Read more
Rotation parameter in Transform doesn't have a tooltip
On any GameObject, scroll over to the Rotation parameter in Transform. Observe how a tooltip doesn't appear. Meanwhile, both the Pos... Read more
[UI] World space buttons don't work when moved in FixedUpdate
The EventSystem is updated in Update, after FixedUpdate. So if you have world space buttons that are moved in FixedUpdate (attached ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field