Search Issue Tracker
[UX] NetworkAnimator requires redundant reference to Animator
NetworkAnimator requires Animator Component to be present on GO, but also user has to manually add the Animator component to Network... Read more
[Timeline] ArgumentException: Getting control 2's position in a group wi...
1. What happened ArgumentException: Getting control 2's position in a group with only 2 controls when doing Repaint when selecting a... Read more
[Animation] RuntimeAnimatorController becomes not valid when instantiate...
To reproduce:1) Open attached project "AnimatorControllerBundle.zip".2) Rebuild bundles using `Test/Build Bundles` in menu bar.3) Op... Read more
Cannot paint a material on a terrain
Steps to reproduce : - create a terrain- go to Paint the terrain texture- assign a texture- assign a second texture- try to paint us... Read more
[Collab] "InvalidOperationException: Stack empty" error on moving mouse ...
1. What happenedWhen moving the mouse pointer from Collab Toolbar or Services or Collab History windows to 'Scene View' error is thr... Read more
[WebGL] UnityLoader.instantiate width and height parameters do not resiz...
To reproduce: 1. Open the project, attached by user2. Build & Run for WebGL3. Observe the size of the canvas Expected: specifyin... Read more
[Collab] 'UnityConnectUserInfoRequest: Timed out' error in Console on op...
Resolved as duplicate of case 900266 1. What happened'Time out' errors appear in Console if opening a project with 'Collab Toolbar' ... Read more
Undo is slow when undoing changes to a prefab with complex hierarchy whe...
To reproduce: 1. Open the project, attached by tester2. Open scene if not open3. Add 400 GameObject prefabs to the hierarchy4. Selec... Read more
[WSA] Unity fails to create a shader resource when Linear space mode
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Add _Complete-Game4. Build for WSA Universal 10... Read more
[WebGL/IL2CPP] upgrading 5.6 project to .NET 4.6 results in build failur...
-e: see title--workaround: delete Library folder and rebuild (doesn't always work it seems) -repro:--create empty project in 5.6--ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS