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By Design
Votes
0
Found in
5.6.0f3
Issue ID
900595
Regression
No
[WebGL] UnityLoader.instantiate width and height parameters do not resize canvas
To reproduce:
1. Open the project, attached by user
2. Build & Run for WebGL
3. Observe the size of the canvas
Expected: specifying width and height parameters in UnityLoader.instantiate should resize the canvas by the specified values
Actual: specifying width and height parameters in UnityLoader.instantiate does not resize the canvas by the specified values
Reproduced in 5.6.0f1, 5.6.0f2, 5.6.0f3, 5.6.0p1, 2017.1.0b1
Could not reproduce in 5.5 or lower, because this feature does not exist
By design: you need to specify whether width and height are pixel, percent values, etc.. for example:
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/test.json", {width: "200px", height: "200px"});
or
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/test.json", {width: "50%", height: "50%"});
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