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Secondary normal map doesn't affect model at all
Steps to reproduce:1) Download and open attached project "brokenNormalMap.zip"2) Open scene "Main" Actual result: Ground is complete... Read more
Crash in Object::GetInstanceID when visualizing occlusion with lighting on
Steps to reproduce:1. Download attached project2. Open the occlusion tab3. Switch between visualization and object tabs Result: cras... Read more
Enabling Post-Processing Behaviour increases the brightness intensity of...
To reproduce:1. Open repro project (link in edit comments)2. Open 'Test Stage 1' scene3. Find Main Camera in the Hiearchy4. Activate... Read more
Audio Clip loaded from AssetBundle does not play, after ingame Scene Cha...
To reproduce:1. Open attached project "AudioTest.zip".2. Open "StartScene" scene.3. Press Play. Sound was played successfully.4. Sto... Read more
[SinglePassStereo] Singlepass stereo renders black on Standalone Player ...
[SinglePassStereo] Singlepass stereo renders black on Standalone Player and in Editor 2. How we can reproduce it using the example y... Read more
[Android] After bringing application back from background several times ...
Reproduction steps:1) Download and open user's attached project (WaitForPresentAndroid.zip)2) Build and run "Main.unity" scene on an... Read more
[VR] Occlusion mesh is rendered in game view
[VR] Occlusion mesh is rendered in game view 2. How we can reproduce it using the example you attached1) Download attached project a... Read more
Creating Materials during OnRenderObject introduces asset database incon...
When creating materials using OnRenderObject() function it creates two materials. Deleting them resolves in Unity crash. To reproduc... Read more
Console Window displays several error messages merged into one when they...
When script contains compile errors in a line after 255 symbols, the error messages appear merged into one in the Console Window. To... Read more
[Regression]NullReferenceException in UnityEditor.Scripting.ScriptCompil...
[Regression]NullReferenceException in UnityEditor.Scripting.ScriptCompilation after importing Standard Assets Characters package Ste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS