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Editing ScriptableObject externally, its reference in the Editor becomes...
In the editor, after you change a ScriptableObject externally and the changes are imported, other ScriptableObjects will retain a de... Read more
[Mono] [iOS] builds that use UnityEngine method SetPropertyUtility.SetSt...
Reproduction Steps:1. Open User's project2. Set Scripting Backend to Mono 2x3. Build to iOS device4. Press on the image5. Notice tha... Read more
Canvas objects does not correctly update their Render Mode when reparent...
To reproduce:1. Open attached project (Test.unitypackage);2. Open "test" scene;3. Enter Play mode;4. Choose "Canvas2" game object, n... Read more
Error appears when project is opened with a newer version, and script wi...
To reproduce:1. Open attached project with Unity 2017.1.0b42. Delete "NewBehaviourScript.cs"3. Create a new C# script. To reproduce ... Read more
[VR]Black bars appear around scene view and game view during play mode w...
Steps to reproduce:1. Create a new peoject2. Enable VR3. Enter Play mode4. Observe Scene window and Game Window Expected result: nor... Read more
Editor GUI colors change dramatically in Linear Color Space
Reproduction steps: 1. Open "linear-scene-gui.zip" project2. In the Scene view click on the "Color Space" and change "Gamma" to "Lin... Read more
NetworkDiscovery initializes broadcast without internet connection
To reproduce: 1. Open the project, attached by user (NetworkDiscovery.zip)2. Open "Main" scene if not open3. Disable your internet c... Read more
Crash in GameObject::GetCullSceneMask() const when opening project
How to reproduce: 1. Open attached project- Unity crashes when loading is finished- Does not happen in 5.6- Does not happen after de... Read more
Crashed after building on standalone player, possible memory leak
Reproduction steps:1. Open project attached(case_904483-unity_progressive_lightmapper_test.zip).2. Open scene "Shadowmask"3. Build f... Read more
Different objects receive shadows of different intensity
To reproduce: 1. Open the project, attached by user2. Open scene "test" if not open3. Observe shadows on different tiles Expected: S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS