Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b2
Issue ID
905026
Regression
Yes
Crashed after building on standalone player, possible memory leak
Reproduction steps:
1. Open project attached(case_904483-unity_progressive_lightmapper_test.zip).
2. Open scene "Shadowmask"
3. Build for standalone player.
Expected result: It will succeed.
Actual result: After it succeeds, memory leak appears and due to that, Unity crashes.
Note: Some errors used to appear like "Clustering failed due to lack of memory" and it needed like 32gb of it. They disappeared after few restarts.
Reproduced on: 2017.1.0b2
Worked fine on: 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Add comment