Search Issue Tracker
[Android] [IL2CPP] NotSupportedException in static constructor when scen...
Steps to reproduce: 1) Download attached project 'NestedGenerics.zip' and open in Unity2) Make sure Scripting Backend is 'IL2CPP' in... Read more
Asset Bundle name is not saved when setting it in the imported asset
To reproduce :1. Open project attached by user2. In asset folder right click mouse and select import new asset3. Select "texture.jpg... Read more
[WebGL] custom cursor is not shown
-e: see title--regression in starts in 5.6a2, works in 5.5.x--broken across browsers (FF, Chrome, Edge) -repro:--open attached proje... Read more
The type or namespace name `UnityEditor' could not be found when trying ...
Reproduction steps:1. Open project attached (New Unity Project 145.zip) or unitypackage (BundlesError.unitypackage)2. Press on "Test... Read more
Additively loading scene that contains lightmap onto the scene without l...
To reproduce:1. Open project attached by the user2. Open scene "Main" and hit play3. Press the second button: "2. Load Lightmap Scen... Read more
[VideoPlayer] H264 videos are lagging and spams VideoPlayback audio buff...
All H264 videos performance is very bad, videos are laggy. Better quality videos don't play. How to reproduce:1. Open the attached p... Read more
[Linux Editor] Anchor Presets popup is not dismissed when clicking outsi...
Anchor Presets gets stuck when trying to close it by clicking outside of its area. Steps to reproduce:1) Open the attached project.2... Read more
"The referenced script on this Behavior is missing!" warning is displaye...
To reproduce: 1. Open the project, attached by user2. Open "SampleScene" scene if not open3. Go to Assets -> AssetBundles and unc... Read more
[iOS][Metal] Calling multiple UnityWebRequest|s during Shader initializa...
Reproduction steps:1. Open the attached project.2. Make sure that graphics API is set to Metal for iOS.3. Build and run the "test" s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS