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Graph Visualizer: Auto scanning the scene crashes when you add an empty ...
To repreoduce: 1- Show graph visualizer2- drag any prefab from the Prefabs folder to the scene3- Unity crashes Read more
[Timeline] Play ranges are not persisted when using the "undo" command (...
- Create a track with an animation clip- Create a play range- Delete the track- Undo (CTRL-Z) Result: The play range is lost. Read more
Timeline Editor: Changing the Timeline Asset in a PlayableDirector does ...
Repros: - Open the Timeline Editor- Select a GameObject- Add a new Playable Directory Component using the Inspector- Assign a Timeli... Read more
Shadows appear only when certain materials are in render field
To reproduce:1. Open user's project2. Enter play mode3. Pause the game, create cube in scene near the player (or hit any existing cu... Read more
Lighting is rebaked after leaving Play mode for static objects, even whe...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Exit Play mode Expected result: nothing happensActu... Read more
Crash at CollabAssets::Initialize on project launch when -debugallocator...
Project crashes at CollabAssets::Initialize when it is launched with -debugallocator flag IMPORTANT: Project needs to be set up for ... Read more
[Android] Screen flashes after playing a video with Handheld.PlayFullScr...
To reproduce: 1. Download and open attached "MovieTest.zip" project.2. Build and run on a device.3. Click on the screen to end video... Read more
Particle system trail randomly flashes
Steps to reproduce:1. Open attached project2. Open "Lazer Test" scene3. Enter play mode4. Hold left mouse button5. Observe particles... Read more
Error resuming external process thread 'Editor/Data/Tools/JobProcess.exe...
It is sometimes possible to hit this error while working with lighting related tasks: Error resuming external process thread 'Editor... Read more
"Assertion failed on expression:IsNormalized(dir)" errors thrown when ho...
How to reproduce:1. Open the attached "AssertionError" project2. Open "MainMenu" scene and enter playmode3. Hover onto game view Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS