Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b3
Issue ID
906818
Regression
Yes
Lighting is rebaked after leaving Play mode for static objects, even when "Auto Generate" is off
Steps to reproduce:
1. Download and open the attached project
2. Enter Play mode
3. Exit Play mode
Expected result: nothing happens
Actual result: Lighting is rebaked for all the static objects in the scene, even though "Auto Generate" is not checked
Reproduced on 2017.1.0b3
Not reproduced on 5.6.0f2
Notes:
-No actual new Lighting data is created, but the process still takes as long and uses the same resources as it would if you manually baked it
-This does not happen when there are no static objects in the scene
-Also rebaked on Project load
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment