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Builds fail with “CommandInvokationFailure: Gradle build failed” error w...
Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles” and switch to Android Platform3. Build the pr... Read more
ArgumentNullException errors shown in Console when using Upscale and PBR...
Steps to reproduce: Create a Unity project Click the "AI" button Click "Agree and install Unity AI" When the installation is complet... Read more
Shadow clipping with asymmetric projection matrix in HDRP
Steps to reproduce:1. Open the attached user's project "Frustum.7z"2. Open the "OutdoorScene.unity" Scene and enter Play Mode3. Obse... Read more
[UGUI Layout system] Auto sized TMP text field in Layout Groups remain t...
How to reproduce:1. Open the “IN-134379_UnityTMPBug” project2. Open the “SampleScene”3. In the Hierarchy, expand the “Canvas” then “... Read more
Prefab thumbnails and previews appear dark when using HDRP
How to reproduce:1. Open the attached “IN-133664” project2. In Project window go to Assets → TerrainDemoScene_HDRP → Prefabs → Detai... Read more
WebGPU errors when Spatial-Temporal Post-Processing upscaling is used
Steps to reproduce: Change the URP render scale to something less than 1.0 Change the Upscaling Filter method to Spatial-Temporal Po... Read more
[WebGPU] RG8UNorm texture says it doesn't support random writes
Steps to reproduce: Open the attached project and build for web Actual results: Render is black and console errors about RG8Unorm no... Read more
Hierarchy v2: Nodes with circular references are unreachable and methods...
Steps to reproduce: Open attached project and select menu Tools->Hierarchy->Test circular reference Click on option 1 to creat... Read more
Duplicate Hierarchy view tabs are created when using Saved Searches in L...
Steps to reproduce: Create a new project using Universal 3D template Go to Windows > Rendering > Lighting Search Click on the ... Read more
Volume Weight slider focus highlight is misaligned in Lighting Search wi...
Steps to reproduce: Create a new project using Universal 3D template Go to Windows > Rendering > Lighting Search Click on the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS