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The Scene does not get rendered in the Player when MSAA is enabled and m...
Reproduction steps: 1. Open the attached “MSAAURP.zip” project 2. Build and Run the project (File > Build and Run) 3. Observe the... Read more
Crash on mono_object_get_class when generating Font Atlas of a specific ...
How to reproduce: 1. Open the attached "CrashRepro" project 2. Open the TMPro Font Asset Creator (Window > TextMeshPro> Font Asset... Read more
GPU usage doubles when a project is running in the background
How to reproduce: 1. Open the Task Manager 2. Create and open a new 2D Core (Built-in Render Pipeline) project 3. Enable the “Run In... Read more
Memory usage increases significantly when using Global Search
How to reproduce: 1. Open the “IN-85904_repro“ project 2. Open the Task Manager on your device 3. Press Crtl+K to open Global Sea... Read more
[URP] Post-effects using UnsafePass in RenderGraph will stop working whe...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Select the “Scenes/PC_RPAss... Read more
ISubmitHandler.OnSubmit is not being called when Update Mode is set to "...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/BugAssets/SampleScene“ Scene 3. Enter Play Mode ... Read more
UI Builders incorrectly informs about a circular dependency when the ref...
How to reproduce: 1. Create and open a new project 2. Create two UI Documents (“first“ and “second“) 3. Open the “first“ UI Docum... Read more
An Opaque cutout material is not being rendered when in a HDRP project
How to reproduce: 1. Open the “HDRP_CUTOUT_OPAQUE_BUG“ project 2. Open the “test cutout“ scene 3. Observe the “Opaque cutout not ... Read more
“Missing Prefab” error appears in the Console window when re-importing t...
How to reproduce: 1. Open the attached "IN-86234" project 2. Open the "SampleScene" 3. Enter Play mode 4. Locate “New Sub Scene... Read more
TextMeshPro Text is misaligned when it should align in the "flush" style
How to reproduce: 1. Open the “TMP_Flush.zip“ project 2. Open the “SampleScene” 3. Observe the Game View Expected results: The... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled