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5
votes
In Progress

The Scene does not get rendered in the Player when MSAA is enabled and m...

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Oct 21, 2024

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Version/s: 6000.0.24f1, 6000.1.0a1

Reproduction steps: 1. Open the attached “MSAAURP.zip” project 2. Build and Run the project (File > Build and Run) 3. Observe the... Read more

0
votes
Active

Crash on mono_object_get_class when generating Font Atlas of a specific ...

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Oct 21, 2024

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Version/s: 2021.3.44f1, 2022.3.51f1, 6000.0.24f1, 6000.1.0a1, 7000.0.0a7

How to reproduce: 1. Open the attached "CrashRepro" project 2. Open the TMPro Font Asset Creator (Window > TextMeshPro> Font Asset... Read more

1
votes
Active

GPU usage doubles when a project is running in the background

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Oct 21, 2024

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Version/s: 2021.3.45f1, 2022.3.51f1, 6000.0.24f1

How to reproduce: 1. Open the Task Manager 2. Create and open a new 2D Core (Built-in Render Pipeline) project 3. Enable the “Run In... Read more

0
votes
In Progress

Memory usage increases significantly when using Global Search

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Oct 21, 2024

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Version/s: 2021.3.45f1, 6000.0.24f1, 6000.1.0a1

How to reproduce: 1. Open the “IN-85904_repro“ project 2. Open the Task Manager on your device 3. Press Crtl+K to open Global Sea... Read more

0
votes
Duplicate

[URP] Post-effects using UnsafePass in RenderGraph will stop working whe...

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Oct 21, 2024

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Version/s: 6000.0.23f1, 6000.1.0a7

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Select the “Scenes/PC_RPAss... Read more

8
votes
Fixed

ISubmitHandler.OnSubmit is not being called when Update Mode is set to "...

Package: Input System

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Oct 21, 2024

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Version/s: 1.11.2

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/BugAssets/SampleScene“ Scene 3. Enter Play Mode ... Read more

0
votes
Active

UI Builders incorrectly informs about a circular dependency when the ref...

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Oct 21, 2024

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Version/s: 2021.3.45f1, 2022.3.51f1, 6000.0.24f1, 6000.1.0a1, 7000.0.0a1

How to reproduce: 1. Create and open a new project 2. Create two UI Documents (“first“ and “second“) 3. Open the “first“ UI Docum... Read more

0
votes
Won't Fix

An Opaque cutout material is not being rendered when in a HDRP project

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Oct 21, 2024

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Version/s: 6000.0.25f1, 6000.1.0a2

How to reproduce: 1. Open the “HDRP_CUTOUT_OPAQUE_BUG“ project 2. Open the “test cutout“ scene 3. Observe the “Opaque cutout not ... Read more

2
votes
Fixed

“Missing Prefab” error appears in the Console window when re-importing t...

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Oct 21, 2024

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Version/s: 2022.3.51f1, 6000.0.24f1, 6000.1.0a1

How to reproduce: 1. Open the attached "IN-86234" project 2. Open the "SampleScene" 3. Enter Play mode 4. Locate “New Sub Scene... Read more

0
votes
Fixed

TextMeshPro Text is misaligned when it should align in the "flush" style

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Oct 21, 2024

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Version/s: 6000.0.24f1, 6000.1.0a3, 7000.0.0a7

How to reproduce: 1. Open the “TMP_Flush.zip“ project 2. Open the “SampleScene” 3. Observe the Game View Expected results: The... Read more

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