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[VideoPlayer] H264 videos don't loop on Google Galaxy Nexus
How to reproduce:1. Open the attached project2. Build and run "RenderTexture" scene on device3. Play the first video and let it loop... Read more
Memory leak crash at CalculateBlendedSkinMatrix<4> caused by particle sy...
Steps to reproduce:1. Open "Stripped scene.zip" project, "Strength_PUB" scene (from https://oc.unity3d.com/index.php/s/KGG89t0Ty3BiM... Read more
Sprite Atlas always full packs upon first Play if user had selected Over...
Sprite Atlas always full packs upon the first Play if user had selected Override for the Atlas. 1. Open attached project2. Press Pla... Read more
[Metal] Error "GUI Window tried to begin rendering while something else ...
Steps to reproduce:1. Download "909180 repro.zip"2. Open the project3. Switch to "Services" window3.1. If Services window is already... Read more
Profiler shows debug names for processes instead of real names
Steps to reproduce:1. Create a new project2. Enter playmode3. Open the Profiler Expected result: normal names for processesActual re... Read more
Timeline editor curve keyframes lock-up if a few are vertically aligned
1. Create a new project2. Open the Timeline Editor window3. Create a new Timleine asset for any gameobject in the hierarchy4. Create... Read more
[SPS] Occlusion mesh is visible in inset viewport
In addition to the main camera viewport which generally fills the entire screen, it is possible to use a secondary camera to render ... Read more
[Vive] Unity Editor crashes if you disconnet Vive HMD from AMD Radeon R9...
If you disconnect the Vive HMD when the Unity Editor is open, the Unity Editor will crash.I have seen this occur with various scenes... Read more
Tiled GPU perf. warning: RenderTexture color surface was not cleared/dis...
Tiled GPU perf. warning: RenderTexture color surface was not cleared/discarded doing Camera.Render/Drawing/post_test.OnPostRender Gr... Read more
Video player doesn't play when building on Windows for OSX
Steps to reproduce:1. Open user attached project on Windows2. Build for OSX, x86_64 Architecture (Don't build for x86, it is confirm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS