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[LookDev] EnvLibrary.asset can be drag and dropped to Scene(Hierarchy ta...
I suppose it should be impossible to add this asset to scene. - in attached project drag and drop NewEnvLibrary.asset to Hierarchy t... Read more
The "Ignore Parent Groups" option of Canvas Group has no effect if a par...
To reproduce: 1. Open the project, attached by user (CanvasProblem.zip)2. Open "Test" scene if not open3. Select Canvas in the hiera... Read more
Playmaker editor: renaming state loses focus after first character pressed
1. What happenedWhen trying to rename a state in Playmayker Editor window, the state loses focus after first character btn is presse... Read more
[Shuriken] Time Scale is always applied to particles in edit mode, nonet...
To reproduce: 1. Open attached project.2. Simulate particle systems in edit mode.3. See that they look the same4. Press play.5. Now ... Read more
Light, attached to scene view camera, does not light up the scene if lig...
Hovering over the sun icon in the scene view toolbar says: "When toggled off a light attached to the scene view camera is used". How... Read more
m_CurrentEntriesPtr != NULL && m_IsGettingEntries error thrown when doub...
To reproduce: 1. Open the project, attached by user (WrongCursor.zip)2. Enter and exit Play mode. Warning "Invalid texture used for ... Read more
KeyNotFoundException if one opens Animator window with selected transiti...
How to reproduce:1. Open the attached project2. Open test scene3. Make sure blonde_0.controller is open in Animator window4. Select ... Read more
[UWP] Editor crashes when building the attached project which uses custo...
Reproduction steps:1. Build the attached project to any folder2. Editor will silently crash after a while Reproducible with: 5.5, 5.... Read more
If event is added to the last keyframe of animation which transitions to...
How to reproduce:1. Open the attached project2. Open and play test sceneResult: you won't get any message in console which would mea... Read more
[iOS][GameCenter] Social.localUser.Authenticate does not work on some de...
To Reproduce: 1. Build and run the attached project.2. Enable 'Game Center' in the capabilities section.3. Click the button and obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS