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[SpeedTree] Backyard Grass Desktop material is partly dark when previewi...
To reproduce:1. Open project attached by the user2. Select backyard grass desktop material (Assets->Desktop_Ground_Cover_Package ... Read more
Remote profiling Networking should have a warning
Steps to reproduce:1. open attached project2. build and run3. connect host and client together4. use the profiler in window to conne... Read more
Network components have C# icons
Most (all) network components have lost their icons and are displayed as C# scriptsChecked: Network Manager, Network Manager HUD, Ne... Read more
SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce:1. Download and open the attached project(oc link)2. Set API to DirectX113. Open Scene test_virtual_terrain4. Ent... Read more
GPU profiling should not have a "Timeline" view
GPU profiling should not have a "Timeline" view Steps to reproduce:1. open new unity project2. enter play mode3. open profiler and a... Read more
[Animator] Animator Controller resetting state to default when trigger i...
Steps to reproduce: 1) Download attached project and open in Unity2) Open 'MainScene' and press Play3) In login screen, click on 'Co... Read more
Editor freezes when downgrading from .NET 4.6 to 3.5 and selecting to re...
Reproduction steps:1. Create new project.2. Edit -> Preferences -> Cache server and set it to Local3. Change Scripting runtime... Read more
Flares can not be seen through triggers
Reproduction steps:1. Create an object and make sure that is has collider that has trigger marked.2. Create flare and put it behind ... Read more
TerrainData.SetHeights() doesn't update terrains tree colliders
Steps to reproduce:1. Download Test.zip and open "main" scene2. Enter play mode3. Walk through instantiated tree (Controls WASD). Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS