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NullReferenceException when adding a label
Steps to reproduce : - create an asset- add a label to it and notice the error *Note:Regression from 2017.b5. NullReferenceException... Read more
Title of the build window on PC, Mac & Linux Standalone is "Build Facebo...
Reproduction steps:1. Create/Open a Unity project2. Go to build settings3. Set target platform to PC, Mac & Linux Standalone4. C... Read more
AddComponent<>() high GC usage
Each call of AddComponent<>() function invokesAttributeHelperEngine::GetParentTypeDisallowingMultipleInclusion andAttributeHel... Read more
Sprite.rect position is always (0, 0) when the sprite is packed into atl...
To reproduce: 1. Open the project, attached by user (SpritePackedPositionBug.zip)2. Open "testScene" scene3. Enter Play mode4. Obser... Read more
Baked lightmaps have lighter/brighter spots
How to reproduce:1. Open user attached project2. Clear lighting data3. Bake lighting4. Inspect game view Reproduced on: 5.5.0f1, 5.5... Read more
[HoloLens] OnApplicationPause not called when HoloLens tracking is lost
Steps to reproduce:1. Open attached project "911936.zip"2. Build "MainScene" scene for UWP3. Open VS solution4. Deploy on HoloLens d... Read more
[iOS] Using ReplayKit breaks screen auto-rotation
When starting a ReplayKit broadcast a UIViewController and UIWindow are created. These do not abide to the supported orientations ch... Read more
Mesh particle system prevents batching when using it with Default-Partic...
Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more
Importing .ogg fails with internal error from FMOD sub-system
This happens when importing video file with .ogg extension which should be used by audio files. To fix this, change video extension ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS