Search Issue Tracker
By Design
Votes
1
Found in
5.6.1f1
Issue ID
911965
Regression
No
Sprite.rect position is always (0, 0) when the sprite is packed into atlas and Mesh Type is set to Tight
To reproduce:
1. Open the project, attached by user (SpritePackedPositionBug.zip)
2. Open "testScene" scene
3. Enter Play mode
4. Observe the sprite rect position.
Expected: sprite.rect position should return the sprite position in the atlas
Actual: sprite.rect.x and sprite.rect.y always returns 0
Reproduced in 5.4.5p1, 5.5.3p2, 5.6.1f1, 2017.1.0b6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
tangwentian
Jul 31, 2017 10:42
but i want to vote this as a bug