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Recompiling removes previously added references in VS17 solution
Steps to reproduce:1. Open attached project2. Open .sln file with Visual Studio 17 in the project directory3. In solution explorer r... Read more
Unity IAP Facebook store implementation library conflicts with NuGets Fa...
Step to reproduce:1. Create a new Unity project2. Enable IAP and import IAP plugin3. Import 'Facebook.dll' attached OR download Face... Read more
[Linux] config dialog image can make dialog unusable
-e: the picture will push the buttons into each other making them unusable--repro with 5.5.3, 5.6, 2017.1b6--works well on Windows a... Read more
[Windows][Installer] Agreeing to licence and then coming back to it unch...
Steps to reproduce:1. Open Unity installer2. Check license agreement checkbox3. Click 'Next'4. Click 'Back' Expected behaviour: User... Read more
LIGHTMAP_ON and LIGHTMAP_OFF are both defined in custom shader
To reproduce: 1. Open the project, attached by tester (lightmapDefines.zip)2. Open "testScene" scene3. Press Play4. In Frame Debugge... Read more
Visual Studio throws the "Unable to step" error when stepping over the code
Steps to reproduce:1. Open the attached project (DebuggingBug.zip)2. Open the test scene3. Open the test.cs script in Visual Studio ... Read more
Compiler defines are never respected from *.rsp files when namespaces ar...
Steps to reproduce:1. Open the attached project2. In Hierarchy, click on TestGameObject Result: scripts that are wrapped in a compil... Read more
HDR to LDR image effect doesn't have sRGB enabled when using Linear Colo...
Steps to reproduce: 1) Download attached project 'HDRtoLDR_NosRGB.zip' and open in Unity2) In Player Settings, make sure Color Space... Read more
Unable to read data from the transport connection when trying to connect...
Steps to reproduced:1. Download and open the attached project2. Enter Playmode3. Observe error Expected result: normal connectionAct... Read more
[Android] Huge spike in Loading.LoadFileHeaders when using Resources.Load()
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Development Build and Autoconnect Profiler are enable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS