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Dialog to Apply/Revert the Script Execution Order is not showing up
To reproduce: 1. In a new project, create a script2. Go to Edit -> Project Settings -> Script Execution Order3. Drag a script ... Read more
Trail gets fractured when an object with a Trail Renderer Component move...
To reproduce:1. Open the attached Unity project "BugsReportLab.zip"2. Open "Main" scene3. Click on AnchorWorldContainer --> Machi... Read more
Cannot render to a temporary texture in Unity 5.6.1
Steps to reproduce:1. Open User's attached project2. Open scene "Basic" and Play Expected result: shadows are rotating with cubes.Ac... Read more
[Lighting] Vertex lighting artifacts with high intensities
Steps to reproduce:1. Open user attached project "VertexLightingArtifacts55.zip"2. Observe the lights in the Hierarchy and scene vie... Read more
Unity crashes after pressing Play twice, when there is a sprite atlas
Unity crashes after pressing Play twice, when there is a sprite atlas 1. Create empty project2. Right click > Create > Sprite ... Read more
[VR] Stereo Display (non-head mount) produces only black screen in build
Steps to reproduce:1) Open new project2) Make sure VR mode is on in Player Settings3) Select "Stereo Display (non-head mount)" as pr... Read more
[Android] Splash screen is sliced on VideoCore GPU device
Steps to reproduce: 1) Download attached project 'SplashScreen_VideoCore.zip' and open in Unity2) Build and Run 'Scene' scene on a d... Read more
[iOS][GLES2] One direction texture shift
Reproduction steps:1. Open the attached project.2. Select GLES2 graphics API for iOS.3. Build and run the scene for iOS.4. Check the... Read more
[VR] Single Pass rendering w/one of the standard effects shaders doesn't...
Steps to reproduce:1) Download and open attached project "repro.zip"2) Make sure VR mode is on (can also be seen w/o HMD if Split St... Read more
Unity does not show the errors on the second attempt to build
Steps to reproduce:1. Open the attached project2. Open the Assets/test.unity scene3. Switch platform to Windows Store4. Build for WS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS