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[VideoPlayer] Higher resolution VP8 video is very choppy on Samsung Gala...
How to reproduce:1. Open the attached project2. Build and run Render Texture scene3. Play video (you can change it to another video)... Read more
[.NET 4.6] Editor freezes upon exit, if anything was uploaded to a local...
Repro steps: 1. Open Unity and create a project2. Go to "Edit" -> "Preferences..." -> "Cache Server" -> Change "Cache Serve... Read more
Plugin's "Platform Settings" value in Inspector is different compared to...
To reproduce:1. Open the project folder and open the "native.dll.meta" file in Assets/Plugins/x86_642. Check the value of Win64->... Read more
[Android] Video Player fails to play when application is built with Grad...
To reproduce: 1. Download and open attached "PLayVideoWithGradle.zip" project.2. Open Build settings.3. Change Build System from Int... Read more
NullReferenceException error appears when a script with AnimationCurve v...
To reproduce :1. Create project in Unity2. Create C# script, add this line : public AnimationCurve a; in your created class3. In hie... Read more
[Android] Mobile keyboard disappears when Input Field is being changed
Reproduction steps:1) Download and open "914823_reproproj.zip"2) Build and run "main.unity" scene on an Android device3) Press on an... Read more
Different normal map image is copied when copying texture2d in editor s...
To reproduce:1. Open user's project in Unity, open scene 02. Delete copied texture file in Project window3. In main camera's Inspect... Read more
[VR] VRClientCoreFactory crash after stopping play mode
Steps to reproduce:1) Download and open attached project2) Open scene "Main" and play it3) Wait a few seconds4) Press play again to ... Read more
[WSA] Exceptions happening in OnGUI callback don't get logged on .NET sc...
Steps to reproduce:1. Open the attached project (WindowsStoreEdited.zip)2. Open the Assets/bugsplat/report/scene/debug.unity scene3.... Read more
[Mac] When cache server gets updated (only with .NET 4.6) "Win32Exceptio...
Reproduction steps:1) Download and open attached project-- Notice that Win32Exception: Success is being thrown. Steps to reproduce t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS