Search Issue Tracker
By Design
Votes
0
Found in
5.6.0f3
Issue ID
914818
Regression
No
Different normal map image is copied when copying texture2d in editor script's public variable
To reproduce:
1. Open user's project in Unity, open scene 0
2. Delete copied texture file in Project window
3. In main camera's Inspector window find Test Normal script's public variable's field (type: Texture2d)
4. In mentioned script's component click Copy
Expected: texture is copied identically (check project view or mentioned script component)
Actual: texture copied is not visually identical
Reproduced in: 5.5.3p3, 5.6.0f3, 5.6.1p1, 2017.1.0b7, 2017.2.0a1
Note: couldn't test on earlier versions - feature wasn't available
Note: visible mismatches of textures (black in project view, blue in inspector selection (script component) and red in inspector's preview
Note: bug results differ across versions (check pictures attached)
Note: switching original texture's type in project view from normal to any other and back to normal turns project view icon black from 2017.1.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment