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[VR] Google VR SDK for Unity asks to enable VR Support but proceeds to b...
Using unitypackage from https://developers.google.com/vr/unity/download Steps to reproduce:1. Create a new project, change platform ... Read more
[VR]Changing renderViewportScale results in reduction of viewing space f...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode Expected result: both eyes receive the effect and can... Read more
[WSA] HoloLens application with MonoBehavior using OnMouseEnter crashes ...
Steps to reproduce:1. Open the attached project (MouseCrash.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10 (.N... Read more
[Collab] Assertion failed on expression 'm_SendState.state==kSendingNotS...
To reproduce:1. Create a new project2. Add texture to the project3. Open services tab, enable collab4. Push to collab Reproduced on:... Read more
Reimporting multiple selected fbx parts merges project window previews
Steps to reproduce:1. Download and open the attached project2. Find a model and select it's individual parts3. Right click -> Rei... Read more
Changing Transform Values in Play Mode only transforms the object's Coll...
To reproduce:1. Open attached Unity project "Cloth.zip"2. Open "Test" scene3. Go into Play Mode4. Change Transform values of the Pla... Read more
Invalid GUID in project settings after every build on Android
Steps to reproduce:1. Open attached project2. Build and run for android-Could not extract GUID Error appears ( if error didn't appea... Read more
[WSA] WWW requests do not appear in Fiddler with UWP build
Steps to reproduce:1. Open the attached project (UWPFiddlerRepro.zip)2. Switch platform to Windows Store3. Build for WSA Universal 1... Read more
Find References in Scene Memory Leak, viewport displayed background black
Steps to reproduce:1. Open user attached project2. Go to the prefabs folder3. Right click on the cube prefab4. Click "Find Reference... Read more
Profiler does not update when frame skip button is pressed
Steps to reproduce:1. Start a new project2. Enter play mode3. Open profiler and start recording4. Pause the game5. Click the third b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS