Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0p3
Issue ID
914962
Regression
No
Profiler does not update when frame skip button is pressed
Steps to reproduce:
1. Start a new project
2. Enter play mode
3. Open profiler and start recording
4. Pause the game
5. Click the third button (button to the right of the pause button) to step one frame
6. Notice how the frame does not show up in the profiler.
Expected result: When the button is pressed to go one frame further, the profiler should update
Reproduced in: 2017.2.0a1, 2017.1.0b7, 5.6.1p1, 5.5.3p4, 5.4.5p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment