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New MenuItem is created each time its name is changed when the name cont...
To reproduce: 1. Open the project, attached by tester (MenuItemBug.zip)2. Open the MenuItemTest script3. Add [MenuItem ("\\//")] to ... Read more
Skybox field doesn't show the correct value when working with multiple s...
The skybox material which is displayed in the lighting settings panel doesn't reflect the skybox material applied to the current act... Read more
Renaming Animation Clip and creating another Animation Clip at once resu...
How to reproduce:1. Open attached "BugRename" project and "Repro" scene2. Click on "AK" Prefab and go to Inspector --> Animations... Read more
Custom shadows are replaced with default ones until library is rebuilt o...
Reproduction steps:1. Use a Mac machine that supports Metal (Not a Metal related issue).2. Open the attached project ((NGSS PROJECT ... Read more
[Oasis] Viewport is aligned to bottom left corner when render viewport s...
Steps to reproduce:1. Open attached project "AdaptiveRepro.zip"2. Open "main" scene3. Open Holographic Emulation window and connect ... Read more
Texture2D.ReadPixels() results in image corruption
To reproduce:1. Open attached Unity project "Vision2.zip"2. Open "Main" scene3. Go into Play mode Expected result: Game view should ... Read more
Trail renderer flicker when changing size of a scene window
Steps to reproduce:1. Download 916142_repro.zip2. Open "test" scene (scenes->test)2b. Enter Play Mode3. Change size of a scene wi... Read more
Setting Material.shader has a huge performance difference between Editor...
Reproduction steps:1. Open the attached project.2. Check Development Build and Autoconnect Profiler checkboxes in the Player Setting... Read more
[Linux] Input.inputString returns false characters on Linux builds
Input.inputString returns irrelevant characters on Linux. Steps to reproduce:1) Open the attached project.2) Build for Linux.3) Run ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field