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Physics2D.LineCast doesn't detect collision with specific collider
Steps to reproduce: 1. Open attached project2. Open scene "2D-RAT"3. Run scene4. Player will fall until it collides with platform5. ... Read more
Edit handles for collider used by composite collider are offset dependin...
Steps to reproduce: 1. Open attached project2. Open scene "2D-RAT"3. Select "Platform 1" in hierarchy and notice that it has collide... Read more
Elevating terrain using TerrainData.SetHeights results in Raycast not hi...
To reproduce:1. Open attached Unity project "TerrainTest2.zip"2. Open "Scene" scene3. Go into play mode4. Move the mouse around the ... Read more
[Ambient Color] Ambient Color resets to gray
While automode is enabled, ambient color will seemingly at random reset back to it's default gray color Repro: 1. Open the attached ... Read more
Enabling Frame Debugger and clicking on one of its drawcalls results in ...
How to reproduce:1. Open the attached "2017.1b7 FrameDebuggerBug" project2. Go to File --> Build settings --> Player Settings ... Read more
Importing FBX with custom FPS defaults the FPS to 12.5
Steps to reproduce:1. Download attached fbx file2. Import it to a new project3. Check the FPS count in the animations tab of the imp... Read more
Changing files included in compute shader doesn't compile before compute...
Steps to reproduce:1. Open the attached project (ComputeIncludeCompilationExample.zip)2. Open ComputeGlobals.compute and uncomment t... Read more
[AssetBundles] OnDisable() is called based on Asset Bundle loading order
Reproduction steps:1. Open the attached project.2. Play the "test" scene.3. Click the left button in the scene.- Console doesn't giv... Read more
[UWP] Copying text from Microsoft Edge throws an error in Visual Studio
Steps to reproduce:1. Open any Unity project2. Build for UWP3. Open VS solution4. Deploy on local machine5. Open Microsoft Edge6. Co... Read more
Editor crashed when AnimatorOverrideController is replaced with a runti...
Steps to reproduce:1. Download attached project and open "Pokédex Screen" scene2. Enter play mode Results: Editor crashes when Anim... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field