Search Issue Tracker
Fixed in 2018.1.X
Duplicate in 5.6.X, 2017.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
2017.1.0b7
Issue ID
916405
Regression
Yes
Importing FBX with custom FPS defaults the FPS to 12.5
Steps to reproduce:
1. Download attached fbx file
2. Import it to a new project
3. Check the FPS count in the animations tab of the import
Expected result: 39 fps
Actual result: 12.5 fps
Reproduced on 2017.1.0a1, 2017.1.0b7, 2017.2.0a1
Not reproduced on 5.6.1p1
Verified as FIXED in 2017.2.0a3, 2018.1.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [iOS] Custom render pass is not rendered or is rendered distorted when the "renderGraph.AddBlitPass" is used
- Component is not hidden from Add Component Menu when using AddComponentMenu("")
- Unable to switch to either Facebook Instant Games/Meta Quest in the Build Profile
- Error "IndexOutOfRangeException: Index was outside the bounds of the array" logged when selecting an Element in UI Builder with a specific setup
- "native code called abort()" is thrown in WebGL player when loading first scene
Add comment